First Impressions: WebMatrix 2.0 beta

If you asked me, “what is the worst Microsoft product you’ve ever used?” I would probably reply with the word ‘FrontPage’. Then most people stare at me for a moment and say, “I thought you were going to say Windows Me.

It’s true; Windows Me was a very rushed project and had countless issues with stability and general design. However, I hold up FrontPage as the worse product because it stuck around longer and did more damage to the web, while Windows Me was just laughed off stage by the general public.

FrontPage’s problem – or rather, one of its problems, for there were several – was that it targeted a novice audience and provided a WYSIWYG interface. There’s no problem with either of these things, it’s the combination that makes them bad. Contrary to popular (or perhaps, elitist) opinion, WYSIWYG can be a powerful tool in the hands of an experienced developer who understands the HTML/CSS behind it. In the hands of a novice, it easily creates two things: websites that are complete rubbish and web designers who have no real technical understanding of how websites work.

So when I first stumbled upon WebMatrix (Microsoft’s newest attempt at capturing the novice web designer audience) back in August, my stomach churned with dread. Memories of FrontPage came flooding back faster than you can say the word “frameset”.

After reminding myself that it isn’t fair to judge a product you’ve never used solely on the history of the developer, I decided to give WebMatrix a shot. Astonishingly, it’s actually not that bad. Continue reading

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Summer Mapping Initiative

My god, it’s been a while since I posted on my blog. The planets must have aligned or something.

I’ve always been a fan of Valve’s games and the Portal series is no exception. When Portal 2 first came out I found myself among many people playing with a makeshift version of the Source SDK specifically for Portal 2 (basically just the Alien Swarm SDK with a custom FGD). Things started getting lively over at the Thinking With Portals website (the biggest Portal mapping site on the net), where I am a staff member.

After the official Portal 2 Authoring Tools beta was released, Valve contacted Thinking With Portals asking if we would be interested in running a mapping competition if they provided some prizes. We jumped on the opportunity.

Even though we were only given two weeks to accept submissions, the response we got from the community was astounding. Our initial projections estimated a total of between seventy and one hundred maps.

When submissions closed, the grand total was two hundred and thirty-seven maps (one hundred and ninety-five singleplayer and forty-two cooperative).

Wow.

We’re now executing the surprisingly arduous task of sorting through those maps and judging them. Given that each map takes about 10-20 minutes to play, it’s going to be a while until we’re done.

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Crash IE

Or more accurately, crash any browser that looks like IE:

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Japan Disaster Coverage

I’ve been hearing a lot of silly comments from people regarding the nuclear reactors in Japan.

Despite the fact that Australia itself has borne the consequences of several natural disasters recently, I think it’s already time to remind people that the commercial media cannot be trusted to consistently report accurately during times of disaster. The media thrives on sensationalism and natural disasters are an excellent source of sensational stories. When a news studio rushes to get the story out first, there is less time for fact-checking and research. This only adds to the problem on a topic such as nuclear energy, because most journalists don’t have a clue what they’re talking about when it comes to such subjects.

Long story short, please take what you hear, see and read on the news with mountainous piles of salt.

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Scunthorpe

I have a problem with word filters. Swear words being intrinsically offensive regardless of the context in which they are used is an idea that I have long considered rather backward and primitive. Of course there are some words which depict sexual concepts and so forth that children shouldn’t be exposed to but in a purely adult setting, why is this sort of censorship necessary? Section 1a of the National Classification Code (2005) says the following:

“… adults should be able to read, hear and see what they want…”

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Not to spoil anyone’s fun, but…

There’s a noticeable phenomenon flowing through Facebook at the moment which encourages people to change their profile pictures to a cartoon from their childhood. Let me just say, I have no problem with this kind of thing and I’ve even participated in similar activities in the past. I was once a member of a forum where each year, at around December, people would routinely add Christmas hats and so forth to their avatars. This is a fun and easy social activity to which I have no objection.

What immediately struck me about this particular phenomenon is the cause that it is ostensibly helping. Here is one of the many versions of the message currently floating around on Facebook:

“Change your profile picture to a cartoon from your childhood. The goal is to not see a person’s face on facebook until december 9th. Raise awareness and end child abuse!”

Once again, I’d like to immediately preface the rest of this post by saying that I have no problem with the activity in and of itself and speaking as one who knows many people who have suffered from child abuse, the cause in question is not one I take lightly.

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Turrets!

Okay, I’m sure this has been done before but I’m going to post about it anyway because, damn it, I thought it was cool.

I’ve always been a huge fan of the Half-Life series. I’ve played through it more times than I can possibly remember but it occurred to me recently that I’ve never played through it on hard. I don’t often play shooters on hard because they tend to be more frustrating that challenging. I made an exception for Half-Life 2, though, partly because I was bored but mostly because I put a lot of trust in Valve’s design skill. After making the change I quickly found the gameplay to be one of the most intense gaming experiences I’ve had.

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A Series of Unfortunate Events

It’s time for another one of those “why I haven’t updated my website recently” posts. I seem to have been hit with an incredible stroke of bad luck lately. My main hard drive started playing up after a series of power outages had occurred within the space of a few days. The machine became barely responsive when accessing the drive, which is a particularly bad thing since that is where Windows was installed. After restarting the machine, Windows asked, nay, demanded that I run a chkdsk on the drive in question. I did so and it claimed to have found numerous errors on the disk which it then subsequently claimed to have fixed. The problems persisted however, and at this point the drive was more or less coughing up blood and speaking in tongues, so I decided to run SeaTools to take a more thorough look at the drive.

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Stimulating the MANN-conomy

Valve has just released an update to Team Fortress 2 which boasts 65 new items, along with new features such as item trading and purchasing. That’s right, purchasing.

In an effort to “make some f$*&ing money already”, Valve has introduced the Mann Co. Store, making a large quantity of items in TF2 available for purchase using the recently introduced Steam Wallet. However, all items can still be found using the old methods of random drops and achievements. “Segregating players into groups that can’t play together, based on who bought what, is something we’d like to avoid.”, says Valve. “Any items affecting gameplay, and even most purely cosmetic items, will still be obtainable simply by playing the game.”

Thank god for that; not that I would personally expect anything less from Valve, but anyone who has played Call of Duty: Modern Warfare 2 online can testify as to how easily paid updates can split a community.

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First Impressions: Internet Explorer 9

Microsoft’s latest iteration of Internet Explorer 9 comes in the form of a much anticipated beta. There’s a lot of stuff to see in this new version that has been well overdue, as well as some nifty new features that I haven’t seen elsewhere. The most impressive feature of IE9 is its new rendering engine, which in terms of standards compliance and support for features such as CSS3 and HTML5 has finally caught up with the rest of the market. IE9 also supports hardware accelerated rendering which seems to be something everybody in the industry is interested in doing. Since Trident 5.0 uses DirectWrite, the Windows Desktop Manager, and other technologies not compatible with Windows XP, Internet Explorer only runs on Windows Vista SP2 and Windows 7.  

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