Every now and then I play around with 3D modelling software. I love being able to create something that is so visually rich, a world you can sculpt and explore. Level design – especially for first person shooters – appeals to me for more or less the same reason. Lately I’ve had the chance to jump back to one of my old favourites, Autodesk 3ds Max.
When I’m not building levels in Valve Hammer Editor, or playing around with architectural design in Google SketchUp and the like, I tend to do more abstract work.
A couple of days ago I rendered a scene that had thousands of blocks varying in height laid out in a grid. With tens of thousands of polygons in the scene, as well as ray-traced reflections, the render actually took far longer than creating the blocks themselves, which were created via a script. While pretty simple in design, I found the result to be quite appealing so I shared it with some people and was surprised by the positive response. I must say, it does make a nice background. Feel free to do with it as you please:

Microsoft has just released a beta of their upcoming 2010 version of Windows Live Messenger. I decided to download it and explore. The first thing I noticed was that much like Internet Explorer 9 and some other Microsoft products, Windows Live Messenger 2010 appears to be exclusive to Windows Vista and Windows 7 users. Whether this is an attempt to encourage users to upgrade from Windows XP or an actual prerequisite for the product to work correctly, I can only speculate. Alas, it appears that Microsoft is starting to completely neglect its XP users when it comes to developing future products.
The Australian federal government’s Classification Review Board announced today that Valve Software’s Left 4 Dead 2 will not be awarded an MA 15+ rating, which the game requires in order to be legally sold in Australia.